A good quest requires a certain amount of danger, and a proper balance of risk versus reward.
What would Dungeons & Dragons be without the malevolent menagerie of ghastly foes you encounter during your adventure? It would be rather dull, we think.
A good quest requires a certain amount of danger, and a proper balance of risk versus reward.
What would Dungeons & Dragons be without the malevolent menagerie of ghastly foes you encounter during your adventure? It would be rather dull, we think.